Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

24. Re: Thief in February Aug 16, 2013, 15:28 Fletch
John wrote on Aug 16, 2013, 14:53:
They didn't remove it completely.. It will just be limited so that you can only jump when there's something to jump to so you don't fall off of a building.

They replaced it with an "action" button when the jump cue appears.

IOW, they removed jump.

Funny... I've never had a problem with falling off buildings in any of the other FPSs I've played. I mean, I've fallen off buildings and died before, but successful negotiation of perilous places was part of the gameplay, and made the game more enjoyable. In many FPS games, crouching or sneaking as you approach a ledge prevents you from falling. The only reasons I can think of to remove jumping is to limit console player frustration with a checkpoint save system by addressing the limited functionality/precision of a gamepad, or to artificially cover for some pretty shitty/lazy level design.

Fucking taffers.
Avatar 10520
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.


Blue's News logo