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24. Re: Thief in February Aug 16, 2013, 15:28 Fletch
 
John wrote on Aug 16, 2013, 14:53:
They didn't remove it completely.. It will just be limited so that you can only jump when there's something to jump to so you don't fall off of a building.

They replaced it with an "action" button when the jump cue appears.

IOW, they removed jump.

Funny... I've never had a problem with falling off buildings in any of the other FPSs I've played. I mean, I've fallen off buildings and died before, but successful negotiation of perilous places was part of the gameplay, and made the game more enjoyable. In many FPS games, crouching or sneaking as you approach a ledge prevents you from falling. The only reasons I can think of to remove jumping is to limit console player frustration with a checkpoint save system by addressing the limited functionality/precision of a gamepad, or to artificially cover for some pretty shitty/lazy level design.

Fucking taffers.
 
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