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21. Re: Steam Top 10 Jul 29, 2013, 16:50 Flatline
JoeNapalm wrote on Jul 29, 2013, 16:20:
KSP is a great of the very few I've played, in recent years, with an actual learning curve.

First few hours are spent simply trying to get into orbit, then get to the Mun, then LAND on the Mun, then land a Kerbal on the Mun, then rescue the Kerbal on the Mun because you can't get him back because you crash landed and wouldn't have had enough fuel, anyway...

I stopped playing, for now, because I wanted to enjoy it all over again in release.

Shadowrun Returns is bittersweet, for me. I'm surprised by all of the glowing praise, here. This is normally a tougher crowd. I love all things Shadowrun, and I enjoyed SR, but I was disappointed by the kiddie-pool depth of the thing. It's more like a very good iPad game than a PC game.

Ifriti Sophist

Again, have you gotten into the editor yet? User content will resolve pretty much every issue that they've had except the save point issue.

The article on what they had to do from arstechnica is pretty interesting. A lot of that money went into building a good toolbox. They did well with the campaign but the game was always pitched from the beginning as being a toolbox to create new content primarily.

I'm contemplating and sketching out a *large* campaign, and dabbling my feet in the editor. There's a HUGE amount of potential in that engine. That's what's getting people so excited.
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