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4. Re: F1 2013 in October Jul 28, 2013, 13:59 theglaze
Zyrxil wrote on Jul 28, 2013, 12:47:
How accurate are these games in terms of speed and car simulation? I remember that episode of Top Gear where they made such a big deal out of how little reaction time you had and how you had to keep the speed up so everything wouldn't lock up. Do they ramp everything down just to make it playable by normal people?

Codemasters has made the most technical motorsport approachable to any racing fan, even to those that have never raced a video game before. For example, the car setup has been diluted to keep things simple with only the suspension setup showing 'units' while most other settings are scaled out of 11 (downforce can be tweaked to front 8 out of 11, and rear 7 out of 11).

Compared to more complex racers like Forza and GT, it's surprising to see missing settings such as the transmission's final drive, tire pressure, or rear differential lock points. Even after 3 games, they've yet to add anything on the front end to show advancements they've made within the car physics. To me, this mainly suggests that the EGO Engine still does not have a detailed resolution in physics to even consider small changes to car setup, such as increase to the ride height in 'mm' compared to an abstract notch of '1'.

It should be noted, however, that F1 2013 will run on their latest engine, 3.0. Up until this point, only GRID 2 has used this engine. If the jump from 1.0 to 2.0 (F1 2010 to F1 2011) is any indication of wheel force feedback improvements, one could expect noticeable improvements. Will they remove the pesky always-somewhat-on traction control and ABS? I doubt it.

Bringing this altogether for your question, can normal people play this game? Yes and no.

There's nothing daunting in the car setup or car handling, and that keeps the game approachable. You don't have to worry much about your brake/tire temperatures or screwing up the transmission with poor shifts. It's the sheer speed that a new driver has to adjust to, hitting brake markers, apex's and tight racing lines +80% of the time in order to lay down fast laps, and that experience is mentally draining.

The polished visuals and great engine audio shine through when driving a McLaren all out on Spa or whipping a Ferrari around the Hungaring, adding to an exhilarating driving experience. And I think Codies would argue that matters more than developing a more rigorous physics engine.

This comment was edited on Jul 28, 2013, 14:04.
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