I had this great idea of going back to the old style FPS games. Ones with health packs, and levels that went all over the place with good design and not a long corridor like cod games have become for sake of "story". Limited ammo and a dependency on skilled play vs just moving forwards. Sadly the more you think about it the more you realize it's getting impossible to find a designer that is willing to dump that much into each level.
Munching On: Archeage, SAO Vita, Tales of Xallia 1/2.