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46. Re: Star Citizen Economy Trailer Jul 8, 2013, 10:47 Ryan Lange
What I don't like is that there's theoretically some NPC out there counting the number of missiles shot in a dogfight and deciding that the price of those missiles needs to go up because X number of them were shot off. That kind of perfect economy information leads to extremely unusual artifacts in your economic model that end up leaving logic and experience behind.

Is that how it works, though? (I admittedly, with this video, just started taking notice of Star Citizen, so you probably have more information than I do.)

I might have to watch it again, but I didn't get the impression from the video that the AI would immediately know how many missiles were fired in a battle. That knowledge would come with a post-battle resupply, as a larger-than-usual slice of the missile stock gets bought up.

This comment was edited on Jul 8, 2013, 10:53.
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