Julio wrote on Jun 30, 2013, 06:15: You guys haven't included marketing costs for the game. And no ongoing costs for the first 11 months? Development costs are only part of the equation. Your link is for development costs only.
Not to mention the sub revenue estimates I gave you we're the most they could possibly have gotten.
None of us know for sure, but I'm sure if the game was profitable they would have not gone to F2P and stayed with their subscription model. Or got rid of most of the senior guys involved with this fiasco.
I've been through your link 2 or 3 times and I don't see any $500 million figure.
Every time you preorder a game, you become part of the problem. Don't be part of the problem.