Julio wrote on Jun 29, 2013, 21:13: Feel free to google the numbers, they're easy to find.
$500+ million invested in the game. Peak subscriber base 1.7 million. So say $40/copy = $68 million revenue
Let's say they managed to get all those subscribers to pay every month for the 11 months it was a subscription model..another $281 million revenue (and realistically they probably got a fraction of that).
So... -$500 million + $68 million +$281 million = -$151 million and it's probably worse than that. Add whatever they're making from F2P minus development costs to switch to F2P and costs since the changeover.
They've lost at least $100 million, probably more.