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82. These big battles don't exist May 10, 2003, 22:42 Lactose The Intolerant
 
The ppl going around on this thread talking about massive battles are BSing you. The servers were crapping out when they had 3k played on them for stress testing. The most you see on a server is 2k, that might sound like a decent amount, but this is spread over ten continents so you only have a few hundred ppl on each one. This did not work at first since there was no front line and it just ended up to be ppl capping empty bases over and over again. Now the devs solution was to create a "lattice" system where you could only attack a adjacent base. This worked incredibly well since everyone would be concentrated on only a couple places creating the huge battles advertised. Unfortunately the whiners on the board had this modified, they argued this made squad tactics insignificant since the numbers were so high. Apparantley it never occured to anyone that a squad of ten guys should be insignificant on the battlefield and should not be able to cap a base by themselves. So it was changed, they added more links to the bases (some linked halfway across the map) and now its back to smaller scaled combat, and yes there is usually an empty base or two that is linked. So what do we have left? Tribes essentially, the combat is back to squad lvl, there really is no reason to play this game if you already have Tribes 2. The biggest battles you will see now is maybe 100-200 ppl, and keep in mind this is spread out.

This comment was edited on May 10, 22:59.
 
 
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