So the executable of any game has to be 64 bit to use more than 3GBs of system ram? Even if the os is 64 bit? I think its 3GBs isn't it, that was the limit that 32 bit systems could use?
So this next generation of consoles and games may not support anti-aliasing? I think some games right now for consoles do not, rage for example. Is VRAM short for video ram? What is the difference between DDR and gddr? Ive heard and read that for large games like battlefield, video ram can make a huge difference, for storing high res textures for example.
Does anybody think that with AMD being the technology behind these new consoles, that buying AMD hardware for PCs will be advantageous? Game developers will write games to use AMD specs more than Intel (if such a thing exists), and AMD hardware will be better for running these games therefor.