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68. Re: Metro: Last Light HUD May 19, 2013, 12:29 Ray Marden
The game is okay, but not quite what I was hoping for - it's like they put a dumb shooter in the world of Metro 2033. I am glad it is not as tedious as the first game was, but the world feels a bit small and cheap now.

Overall, I would give it a 7.5 out of 10, but it needs to do more with the world or gameplay and the various rough edges keep getting on my nerves - monsters respawning in front of me, the spider monsters not always reacting to my flashlight, NPCs pushing my character out of the way, minor animation issues with my character (immediate crouching, melee kill animation bugs,) scripts not triggering promptly, lots of standing around listening to exposition, overpowered (when it works) to utterly broken (why can I not knock out or stab this NPC???) stealth mechanics, loading new level data every 5 minutes or so, DLC for the full game, etc.

I just got to the point where you crash through the barrier with the rail car and meet up with the caravan and my game, after hours of no issues, is locking up immediately. The forums indicate this could be an issue with a gamepad, Logitech software, or AMD hardware, but it is just one more little thing...
Full disclosure: I'm running Crossfire with the beta drives, too.
I only paid $37.50 through GMG (a great online retailer which now offers payment through Paypal - no more whining!,) but I feel like I overpaid slightly or it could use another patch or two. I think my "ultimate" Metro game would actually be a blend of 2033 and Last Light.

Liking the idea more than the execution,
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