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38. Re: Ubisoft Financials May 18, 2013, 04:41 Jerykk
 
netnerd85 wrote on May 17, 2013, 11:42:
Verno wrote on May 17, 2013, 10:54:
Platform unification was bound to happen, the PC was too fragmented to support going forward and we were seeing the slow death of the PC gaming industry before digital platforms.
"Platform unification", what on earth do you mean by that? and what do you mean the PC was too framented to support going forward?

It seems pretty self-explanatory. Before Steam, the PC didn't really have any standards. There were tons of different DRM schemes (Starforce, SecuROM, TAGES, Safedisc, ByteShield, Uniloc, etc) and no standardized features between games. PC gaming still doesn't have any official standards but the fact that most publishers use Steamworks means that certain features (cloud saves, silent installs, automatic updates, achievements, leaderboards, etc) are quickly becoming standard and players need only deal with one DRM scheme for all their games.

In terms of PC gaming's health, Steam has been a boon. Steam brought digital distribution into the light and made it easier (and cheaper) for both publishers and developers to bring their games to PC. The PC currently has more publisher and developer support than it has ever had before and although most big-budget games are ports (due to the multiplatform nature of modern development), the quality of these ports has risen significantly over the past decade.

If you cast aside your contempt for DRM and look objectively at the features that Steam offers, you should be able to understand why so many people like it, even if you disagree that the features are enough to compensate for the DRM.
 
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