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65. Re: Metro: Last Light HUD May 16, 2013, 11:21 Creston
Denthor wrote on May 15, 2013, 19:16:
seriously thats why the fov is so low. It's designed for someone looking at a screen 10+ feet away.

That, and if the 360 and PS3 had to render this game with a FOV of 90 they'd both turn into smoldering piles of cinder in approximately 2 minutes.

Jerykk's post @62 made a lot of sense. Like I said, most other developers can have a changing FOV without it essentially breaking the game, why can't these guys?

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