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28. Re: Metro: Last Light HUD May 15, 2013, 13:39 jacobvandy
 
mag wrote on May 15, 2013, 12:06:
Frijoles wrote on May 15, 2013, 11:58:
Darks wrote on May 15, 2013, 10:33:
I don't know about the rest of you, but I'm sick and tired of 3D as a whole. They have ruined movies with this crap, you cant even go to the theaters and watch a good movie in Imax anymore without it being in 3D. And the 3D is not even that good.

Wrong 3D. They're not talking about actual 3D (like with Nvidia glasses). The UI is modeled in the game, not a flat 2D interface like most games have. They specifically give us an example:

The main reason for maintaining a fixed FOV is because we have 3D elements like the watch and weapon ammo that need to remain visible.

These are actual models in the game. Why they couldn't get that to work with an adjustable FOV, I don't know. But this has nothing to do with playing the game in 3D. The biggest bug I see in the game right now is that the shadows are flickery as hell.

This really confused me. I haven't played Metro 2033 in a while, but wasn't it the same way?

I believe they put more information on the watch, and though there's still an on-screen ammo counter, they designed it so you can still count your ammo by looking at the weapon when it's disabled. Like say, in Ranger mode.
 
 
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