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27. Re: Metro: Last Light HUD May 15, 2013, 13:37 Porn-O-Matic
 
This is such stupid crap. Whether it makes people sick or not, while important, is not the point. The point is to give players the power to choose how they want it to look, for whatever reason. After countless FPS games being bashed for having locked FOV's, I can't BELIEVE that there are still idiot developers out there that still don't "get it".

So developers have some reasons for a narrow FOV, such as performance. Well, let the PLAYER decide if he's willing to trade performance for a wider FOV. It is NOT the developer's place to decide that for us!!!

To game devs; if your 3D engine, or your HUD, or whatever, makes adjustable FOV "difficult to implement", well, guess what, dumbasses... you need to rewrite your fucking code so that it IS easy to implement. End of story! There should never be a discussion on this. The rule should be: If you're making an FPS game, then adjustable FOV is mandatory, no questions asked. Ever. It doesn't matter what sort of gameplay you're going for, you can rest assured that players are going to want to change the FOV! They aren't going to give two shits about WHY you locked the FOV, whether it was for performance reasons, or the "look and feel" of the gameplay, or any other reason. You should KNOW THIS by now! OMFG!
 
 
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