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35. Re: Diablo III Turning One May 14, 2013, 16:21 OpticNerve
My main issues with Diablo 3:

- Horribly thought-out rune and skill system. Almost every end-game player used a specific set of skills and runes for their character to maximize dps and/or survivability. Anything else was either because the player didn't know better or was changing it up out of boredom.

- RMAH. Enough said.

- As said by another poster here, items were just plain boring and just basic stat-padding of the worst kind. You never got excited about getting or finding new awesome loot that could have been a game-changer for your character. It's the simple basis of what ARPGs thrive on and it's really surprising that D3 didn't have something this obvious.

- Plotline. When the main evil acts like a cheesy cartoon villain, you know you have problems, "Nuh uh, I'll kill you this time do-gooder!"

- No offline mode.

So until patches (screw an expansion, they need to fix this for free) solves all of those issues I listed above, I'm just going to list Diablo 3 with Brink as bad purchases that wasted my time and money.

So yeah, happy birthday Diablo 3 and fuck you loser.

This comment was edited on May 14, 2013, 16:28.
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