Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

11. Re: Diablo III Turning One May 14, 2013, 10:35 Yakubs
 
I think there's another core problem with the game design that contributes a lot to why items feel so crappy. It's their horribly uninformed decision to copy the "primary attribute" system from WoW. It basically divided the entire item set into discrete categories where, as say a Barbarian, you are NEVER going to use an item that rolls dex or int (or whatever they're called, I can't remember).

Further, it creates the situation where your primary goal is to find gear where a single number is increased. Whereas in D2, you didn't care nearly so much about your attributes which meant there was more room for variety in the items that each player finds attractive. In D3, there is no disagreement on what's an attractive item AND there's an auction house which totally kills a normal player's motivation to actually farm for items.
 
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

.. .. ..

Blue's News logo