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17. Re: Dishonored Void Walker's Arsenal DLC This Month May 5, 2013, 19:03 Jerykk
 
Dishonored, like so many other games these days, completely misuses the term "ghost." To ghost is to get through a level undetected and without neutralizing anyone or anything. Hence the term "ghost." Ghosts don't knock people out and hide their bodies. I think publishers just want to broaden the definition to make it more accessible to casual players.

If you abuse an unbalanced mechanic (like blink + choke) and then complain about difficulty, I'm not sure what to say. Games that offer choice are very much defined by the choices you make. If you choose the path of least resistance, you'll likely end up with an experience that's too easy and unsatisfying. That's why I started ghosting in the first place. I used to play stealth games as you do now, neutralizing every guard I saw. After a while, it started getting boring because AI isn't advanced enough to react properly. Guards need to notice when their buddies start disappearing instead of blithely continuing their idle routines. When a guard disappears for a sufficient length of time, an alarm should be sounded and all the guards in the level should go into alert mode, randomly searching every nook and cranny in their respective areas. If games did this, more people would start ghosting as a matter of necessity, rather than a desire for greater challenge.
 
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