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36. Re: Aliens: Colonial Marines Lawsuit Responses May 3, 2013, 15:21 Beamer
Jivaro wrote on May 3, 2013, 12:27:
I think very nearly everyone feels like they were disingenuous. I am just not sure that constitutes as illegal. I will follow this with some interest, but I am not sure anger and some sort of misguided sense of revenge is a legitimate reason to hope a lawsuit succeeds. I don't want video game companies to stop making preview videos and releasing demos because of liability. Regulation has a way of doing that. Companies don't necessarily always conform to regulation, they just stop doing whatever it is that is being regulated unless it is necessary. It isn't like a lot of marketing and hype doesn't already get thrown out there without actually showing any gameplay.

If Gearbox goes down for this then that will be the result: we'll stop seeing ANY preview footage for any work in progress.

I think a lot of people here are seriously misunderstanding how these previews work:
The game is nowhere near complete. What ends up being completed is a section to be demoed. In most cases everything is faked, because you're a year or more away from going gold. If things such as animations or logic were ready for prime time the game wouldn't take so much longer to finish. So things get faked. It's a small slice and usually not very indicative of how resource intensive the final version will end up being. In some happy cases it's more intensive, and the final version can be polished and refined. In some cases it's much less intensive, and things have to be toned down. But, even though it says "actual gameplay," and it's true because it's technically a game and it's technically being played, you're looking at something that was rapidly worked on to be brought up to a presentable level while the rest of the game looks nothing like it. In some cases all that work ends up being thrown out, because, again, it's faked. Faked stuff can't be applied to the full game, but the artists making the full game will use that footage as the target they shoot for.

There's no solution to this, other than simply not showing games until you're sure everything will look the same, and that point is at best a handful of months before it hits shelves and, at worst, the day it hits shelves.
Music for the discerning:
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