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38. Re: Steamships Ahoy - FEZ May 2, 2013, 18:15 Flatline
 
nin wrote on May 1, 2013, 23:03:
The game costs 800 Microsoft Points, which is $10 US (most other countries actually cost more). At $10 selling 200,000 copies is 2 million. Even if Microsoft takes 50% (they don't, but let's pretend that rest goes to taxes) that's still a million dollars.

So the tools to make the game, the people that worked on the game (he had one previous partner who left, as well as a second partner), the time it took to make the game, the guy that did the music, the office space it was created in, and the trips to PAX and other events all cost him nothing?


To be fair, the guy, as head designer, made a calculated business risk. He got one free patch, just one, and he figured that he could make the game close enough to perfect in that one patch.

Then a game-crippling bug was introduced into the game. His business gamble fucked up hardcore. His response was essentially "y'all are fucked if I'm going to be financially responsible for fixing a massive mistake I allowed through"

He doesn't have a right to profit in his business. Period. Consumers have a reasonable expectation to get a product without game-crippling bugs, whether straight out of the gate or via patches. It's called acting in good faith.

The proper response here would have been to either roll the patch back or take FEZ off the XBLA. Microsoft shares some greed culpability here too, but so does the designer. He'll gladly take your money for a product he knows is broken (along with MS to be fair) and tell you "You're fucked motherfucker."

It's right along the edge of fraud really.
 
 
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