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11. Re: Out of the Blue May 2, 2013, 11:09 Rigs
Why? Why Codie, WHY?! God, I wish I could just go up to them, grab them by the shoulders and shake the ever loving fuck out of them! One core tenet of racing is learning the track...every turn, dip, rise and straight, where to pass, where to out-brake, etc...If one is serious about running up front in a race, then you have to know the track! This 'feature' throws that completely out the fuckin' window! I mean, I understand the appeal, in an 'arcadey'-type of way, it gives the game a lot of replay value. And I'll admit it's an interesting 'feature', something I applaud Codie for having the balls to try new things in an established series. That said, it's a 'feature' that I will, personally, turn off right from the get-go (if it's even possible to do so).

Sometimes I wonder what direction they're trying to take their racing games in. They typically have a great graphics, sound and physics engine, but then they mess it up by doing stupid shit (like DIRT Showdown Puke ). They should either make a full-on sim (like F1 2012) or full-on arcade shit (like DIRT Showdown Puke ) Not this in-between crap. Don't pull out my cockpit view and change the fuckin' track around and then make me fall in love with the graphic and physics engine, dammit!

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'Now, we gave you a promise and we are bound by that promise and damn you for asking for it! And damn me for agreeing to it! And damn all of us to Hell because that is exactly where we're going!'
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