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34. Re: Thief Production Issues? Apr 27, 2013, 18:53 Flatline
 
Jedi Master wrote on Apr 27, 2013, 14:21:
Yet LG collapsed. Why? Because they could program good games but didn't have a clue how to run a business. Many simmers remember Flight Unlimited with fondness, too.
There's more to running a developer than making great games. If you make a great game but need to see "100 million copies" to turn a profit, it's still a failure. So LG did.

LG collapsed at the end of the day because of a couple badly developed games on LG's part and Eidos had to decide if they were going to prop up Ion Storm and Daikatana at the cost of LG and other studios or if LG was going to get the benefit of the doubt.

John Romero still had a reputation back then, and we got Daikatana instead of any more LG games.
 
 
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