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22. Re: Thief Production Issues? Apr 27, 2013, 10:58 Blackhawk
 
If you read the article and take the quote in context, it would suggest that 'lack of publisher' oversight includes both proper financial management, and ensuring that the team was working according to a viable plan.

Without that oversight they ended up going way over budget, and ended up presenting demos that only worked because they were specifically scripted to work, as opposed to working through natural gameplay. The current state of the game seems to be something very different from what they had agreed to make when they started.

There's no way to say for sure whether that is good for the final game (made it more 'old school' than planned) or bad for it (ignored plans to stick to its roots.)
 
 
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