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37. Re: Ubisoft: Complexity Holding Back Splinter Cell Apr 25, 2013, 00:11 Jerykk
As I mentioned before, combat was a viable option in the previous Hitman and Splinter Cell games. If you got into trouble, you'd just pull out your gun and kill people. The combat AI is pretty terrible in every stealth game and it's a simple matter to draw them into chokepoints and mow them down one by one. The combat AI in Conviction and Absolution is actually an improvement over the previous games. It's just the addition of crap like Mark & Execute (completely optional) that makes combat easier.

As for Dishonored, I avoided all combat and found the stealth gameplay very compelling. I primarily used Blink and avoided Possession and Bend Time due to their overpowered nature, but there were occasions where the only way to achieve my personal goals was to use them. The level design didn't change regardless of what powers you used, so I'm not sure why you think the game became more linear when all the levels were inherently open-ended.

If you think sneaking around and avoiding combat is boring, I'm not sure why you're complaining about the increased viability of combat in modern stealth games.

Once again, if you find a certain mechanic or gameplay style enjoyable, then go for it. Don't concern yourself with what ending you'll get or other arbitrary nonsense. Do what you enjoy. I enjoy ghosting so that's what I do. If I think a weapon or ability is overpowered enough to ruin the game, I just don't use it. Simple stuff, really.
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