Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Greenbelt, MD 08/22

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

41. Re: XCOM Shooter Apr 24, 2013, 17:59 Tanto Edge
 
Krovven wrote on Apr 24, 2013, 09:51:
My biggest problem with XCOM EU was the lack of consistency in combat.

The problems to me are most notable when you reload a mission, make the exact same moves, yet the outcome was different regardless of the execution of movement, tactics and abilities. There is also the problems with line of sight, and cover meaning very little, which they have even mentioned publicly they are/were looking at, but never actually fixed.

Some people may love this randomness, but to me, it just throws player skill out the window when it comes to a turn-based game.

Are you on glue?
Articles were published the day after it was released, denoting how people were confused and upset that reloading DID NOT garner differing results no matter what people tried.
It was later revealed that this was an intentional design move where each missions 'random seed' was pregenerated on mission start and saved to the game file, hence deterring reloaders from approaching the game in such a fashion.


Edit: Nm, I read your later response to Creston. Yeah, that randomness was kinda annoying; but at least SOMETHING was fucking random.
Not even when the aliens show up in the geo is random.
 
Avatar 13202
 
http://www.youtube.com/watch?v=705LEH3j2g0&t=0m24s
http://www.youtube.com/user/tantoedge
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

Blue's News logo