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35. Re: XCOM Shooter Apr 24, 2013, 15:52 LgFriess
m00t wrote on Apr 24, 2013, 14:18:
Prez wrote on Apr 24, 2013, 13:52:
Additionally, in the original game, the Alien team had an actual agenda and missions it had to accomplish. It wasn't some silly linear script with a handful of pre-set landscapes. If you intercepted the alien craft attempting a mission or part of a mission, they could fail their mission and their score would go down. It was like playing against a real opponent. The new "X-Com" has none of this.

This is a great point. What's the new indie x-com remake coming out? Xenonauts? Hopefully they do it correctly. I don't need it to be pretty. Just a more modern interface and some cleaned up game play (looking for that last hiding sectoid for an hour can go).
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