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33. Re: Ubisoft: Complexity Holding Back Splinter Cell Apr 24, 2013, 03:20 Quinn
 
Don't use blink!? Are you kidding me, Jerykk? How far does your loyalty for the game go to come up with that retort? Blink was about the only thing in Dishonored that made the bland gameplay a bit interesting. I already gave up on all the visceral Outsider skills because they implies having to kill, which I didn't want to do -- just like I gave up on disguises in Absolution because it was a broken feature, but that kinda defeated the idea of the hitman franchise. You telling me I also had to give up on blink, and maybe even the higher jump too. Hell why touch the skills upgrade system at all?

In this way we can make every easy game "hard". But if it means you have to skip gameplay content for it, it's simply unbalanced and or way too much "balanced" toward the broad audience. And THAT is the exact problem with stealth games these days: they want to make it interesting for the trigger-happy action oriented gamers as well. It's why Hitman's balance was fucked up, why the last SC was fucked up and why most probably the next SC will be fucked up as well.
 
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"Moo," she said.
And I trembled.
 
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