Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

29. Re: Ubisoft: Complexity Holding Back Splinter Cell Apr 23, 2013, 19:56 bhcompy
Jerykk wrote on Apr 23, 2013, 12:31:
combat should never be a viable option in any stealth game but these days

Stealth doesn't have to mean no combat. Rainbow 6(Ravenshield and before) was all about stealth... until you had to execute your carefully orchestrated plan to complete the mission. You spent most of the time tactically and stealthily advancing to good positions so you could even attempt to beat the level.

As far as ghost, you can ghost the vast majority of Metal Gear Solid, but there are certain combats you must encounter, though you can finish them by non-lethal means. I would call MGS a ghost capable game, regardless.
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.


Blue's News logo