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29. Re: Ubisoft: Complexity Holding Back Splinter Cell Apr 23, 2013, 19:56 bhcompy
 
Jerykk wrote on Apr 23, 2013, 12:31:
combat should never be a viable option in any stealth game but these days

Stealth doesn't have to mean no combat. Rainbow 6(Ravenshield and before) was all about stealth... until you had to execute your carefully orchestrated plan to complete the mission. You spent most of the time tactically and stealthily advancing to good positions so you could even attempt to beat the level.

As far as ghost, you can ghost the vast majority of Metal Gear Solid, but there are certain combats you must encounter, though you can finish them by non-lethal means. I would call MGS a ghost capable game, regardless.
 
 
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