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116. Re: Shadowrun Returns DRM Clarified Apr 16, 2013, 19:53 Flatline
 
Sho wrote on Apr 16, 2013, 15:00:
It's frustrating how few people here understand that Kickstarter isn't a shop, it's projects pitching to investors. The reason you can be legitimately pissed off at this, as a backer, is that you might have backed this because you wanted to support a DRM-free trend in the industry - and now it turns out you didn't get all the info up-front and this game, as a product and how it's going to be marketed, won't deliver on that front. That backers still get the game DRM-free is entirely beside that point.

They should have included a big fat warning in their pitch that they didn't know yet what sort of constraints MS might put on them.

You mean like the FAQ where they state that DRM hasn't been worked out yet at the time of the kickstarter??

While the details are still being worked out, we hate draconian DRM as much as the next guy. We expect there will be an account system but it would be primarily used to enable the social elements of the game like mission and character sharing--not to restrict access to the game itself.

Or are you suggesting that Hairbrained put a giant skull and crossbones at the top of their page and say "MAY CONTAIN DRM!" in 90 point font?
 
 
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