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115. Re: Shadowrun Returns DRM Clarified Apr 16, 2013, 16:23 Sho
Beamer wrote on Apr 16, 2013, 16:13:
Again, it is not an investment. You are not an investor. In fact, the words "invest," "investment" and "investor" are deliberately NOT used on the Kickstarter site.

You are a "backer" in their words, a donor in reality.

Yeah, I know that's how it works in a legal sense, and I'm not really going to argue against that reality. I'm not saying they committed a legal offense or anything like that. In fact, I even agree that Kickstarter backers generally knowingly take a risk/gamble with backing, and that caps the amount of whining they're allowed to do after-the-fact :).

But I do still think there's a human case to be made here where people are well-justified in being unhappy with how this has shaken out. Because one side to the whole Kickstarter promise, as a social phenomenon, is certainly that it's supposed to usher in an era of a more consumer-friendly games industry, and for most gamers - and backers - DRM isn't considered consumer-friendly. If you put your money behind that cause, and things ultimately don't transpire that way ... well, it's ugly and sucks.

That's why I think Harebrained, in riding that wave, should have been more up-front in their communication about how they're not really going to be all that publisher-independent in this endeavour. Yes, they did very very quietly mention that they'd have to license from Microsoft, and yes, I can even understand not wanting to call attention to that fact to avoid scaring backers away - but while I can understand it, it still feels disingenuous and cagey to me now. I'm not sure I'd back future campaigns from them.

Kickstarter later added a required section to pitch pages where projects have to explain the risks involved, but the Shadowrun campaign predated that. Wonder what Harebrained would have written there?
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