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33. Re: Torment Kickstarter Concludes Apr 6, 2013, 19:41 Jerykk
 
Slashman wrote on Apr 6, 2013, 19:15:
I don't think you need billion dollar graphics and animation to convey things through animation and graphics. Bastion wasn't a million dollar game and I was very into it's story and world. It mostly had narrated dialogue and cleverly done world design.

I'm not talking about making a Mass Effect-like experience either. That was more into the territory of an interactive movie.

I don't mind a lot of text to convey character depth in terms of feelings, thoughts and moral dilemmas. But I don't want that to be used to convey moments where the action of a character would be better shown via animation.

This is an isometric RPG so there's only so much that can be conveyed through animation. Also, animations take considerably longer to create than a line of text. As with any of the classic CRPGs or their P&P inspirations, you'll have to use your imagination for most of the visuals.
 
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