I'm enjoying planescape torment (what little of it I manage to get through every couple years before losing interest) and am curious to see what they do here. It's a really flawed game though, and I get the criticism about too much text. I "play" japanese visual novel "games" that feel less wordy than PS:T. Part of that has to do with the presentation of the text. With very static backgrounds, no animations the npcs make, and big walls of text that just scroll in and you have to stare at it, it's a pretty boring method of delivery. I think the biggest problem with the game is they had this great world and story, and they kind of shoved it into the engine they had available. Neither the combat or storytelling really fit 100% into the engine. (Heck the combat could have just been left out) Here, they are actually building the engine to the game they are creating.