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26. Re: Torment Kickstarter Concludes Apr 6, 2013, 08:36 Slashman
Yifes wrote on Apr 6, 2013, 08:20:
El Pit wrote on Apr 6, 2013, 07:26:
storytelling IN WORDS instead of letting the player experience it. Sometimes it felt like reading a book instead of playing a game.

You can express more with words than you can with just animation and dialogue. The depth of storytelling that I experienced in PS:T surpassed any other game that I've played. Reading is a part of the gameplay experience, and that's not a bad thing.

Funny thing, Chris Avellone agrees with you and thinks that it's one of the weaknesses of the game. Personally though, I think it's one of the best aspects of the game, and put it on a level above his later works like KOTOR2 and NWN2

Playing a game should be a different experience than reading a book. The problem is that most developers cannot properly marry the two types of story telling and pick one over the other instead of achieving a decent synergy of both.

There are situations and events in a game that may be better related through actions and animation than through reading words on a page. The opposite is also true. Much of the time, developers make the wrong choice regarding which is which. But doing it all one way (and neglecting other avenues) doesn't always equate to a better game.

I don't want to play a game that feels like a choose-your-own path novel. I want it to be a game. I want it to use the capabilities of my computer to let me feel like I'm living it while remaining a deep experience.
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