I thought Rage actually continued that tradition of solid gunplay with few other relatable mechanics to a modern industry. Rage is like a project where they said "lets make a game like what everyone else is doing!" without really understanding what it is that people liked about those games. Here is this big beautiful world visualized, whoops sorry you only see a small bit of it. Heres some "quests"! Here's something for players to pick up because they like loots!
They manage to ape most aspects of other games but just implement them in a rudimentary way, as if ticking off check boxes on a feature list. The result is a strange mashup of gameplay elements where nothing goes deep enough to satisfy.
Anyways they aren't earning their keep at Zenimax and it's high time they started. If that means reorganizing themselves internally and saying goodbye to the old guard, so be it. Times have changed and id needs to as well.