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33. Re: Evening Q&As Apr 3, 2013, 15:10 Beamer
Panickd wrote on Apr 3, 2013, 14:54:
Beamer wrote on Apr 3, 2013, 13:33:
Keep in mind this is from 2000. Tim was right, too. Making expensive, niche games isn't economically viable. This is why people stopped doing it. Now, 13 years later, we have ways for people to make inexpensive niche games, and niche games are rising rapidly.

Yes, and look where we are today. We have an industry awash in retreads and copies of copies of copies of what was, once upon a time, an innovative title (Epic is as guilty of this as anyone, it's their bread and butter these days) because that's what sells to the masses of humanity. I'm really not seeing those "cooler life forms" he talked about. It's become like the whole movie industry: there are Hollywood movies with tens of millions dollars worth of CGI effects in them that are sure to do hundreds of millions of dollars at the box office and then there are the smaller films that win tons of praise and lots of awards at film festivals (and the occasional Oscar) but will never really make anyone any real money. The difference is most people never hear about that second kind of movie unless one comes up for an Oscar but there aren't any Oscars in the gaming world.

Cooler life forms are emerging.

We've moved pretty fully pretty recently into a world of small niche titles and huge AAA titles.

Given how good some of the games in each area are, I don't see this as a big problem. In the last 6 months I've played FTL, Hotline Miami, Dishonored, Saints Row 3, Orcs Must Die 2, BioShock Infinite, etc., and have trouble believing anyone having trouble finding good games to play.
Music for the discerning:
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