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34. Re: Steam Top 10 Apr 1, 2013, 01:10 Jerykk
wtf_man wrote on Mar 31, 2013, 22:57:
Orogogus wrote on Mar 31, 2013, 20:26:
The only real RPG element in System Shock was the inventory, and even then the weapon inventory was the kind that computer gamers tend to hate nowadays (generic slots). It's been said repeatedly, but Bioshock plays a lot more like System Shock than System Shock 2 did.

EDIT: It really has to be said, System Shock was an extremely shooty game. The game threw ammunition at you like candy, and bad guys respawned at a sometimes hilariously high rate.

I don't remember much from System Shock 1... But System Shock 2 was definitely RPG oriented... choosing "class skills" before you even start (Basically Soldier (Warrior), Hacker (Stealth), Psionics (Magic User))... Stats to build and manage, skill points to unlock more in a tree, micromanage equipment, etc. etc.

Since I'm, more of an RPG fan than a Shooter fan, "Bioshock as a Spiritual Successor" was a large disappointment to me.

Standing on it's own... it was a decent shooter, at best.

Since I don't have a "Spiritual Successor" expectation from the series anymore... Bioshock Infinite being a marvelous shooter, is fine by me. Just not worth $60 to me.

SS2 definitely had RPG elements, but I wouldn't call it RPG-oriented. It was an action game more than anything else, with a healthy dose of survival horror and RPG elements.
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