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30. Re: SimCity 2.0 Plans Mar 30, 2013, 07:44 Dev
 
Flatline wrote on Mar 29, 2013, 19:17:
I actually wonder if the starving of cities for labor or whatever is partially to do with the numbers fudging. You know, like they do something stupid like calculate how many jobs are needed in the city based on the fudged population number and not the actual agent number. So you have 200,000 (fudged) population, and the sim engine goes "okay, we need 180,000 workers to fill all the jobs", even though there's only 20,000 agents in the city. It allocates as many agents as it can and starts screaming that you need more workers.

It sounds like the kind of stupid fucking thing that would be done on a game that's this badly handled.
LOL! Yep, I could see that happening too with all the incompetence thats been shown so far.
 
 
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