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46. Re: Star Wars: The Old Republic APAC Servers Closing Mar 27, 2013, 19:21 Saboth
 
Played this game for a few months. Got 2 chars to 50. Mostly interested in single player and PVP. Three uninspired PVP maps got old, fast, especially when 75% of the games were Huttball due to low pop (started as medium).

The time sinks they installed to make leveling slow were painfully obvious. It was hard to do more than 1-2 quests at a time, due to them being spread out. Quests would span zone after zone, for nothing more than an unoriginal fetch quest. Zones were built so you would have a hard time getting to an objective, usually having to run down a cliff wall to find the way up. Buildings and settlements were arranged to make you walk the longest distance to get anywhere. I saw this a lot:

Outside area.
___________________[DOOR]__________________

[Passage]___________________________[Passage]

Wide open giant room.

Why on earth would an architect put a door then a wall immediately after, forcing you to walk all the way around the wall? Why was the wall there? No reason! On the other side of the wall was open space! EVERY building was like this, or contained winding staircases instead of you know...just elevators. I got so tired of running from X to Y then to X again, then Y again.
 
 
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