Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

38. Re: Ships Ahoy - BioShock Infinite Mar 26, 2013, 15:42 Ray Marden
Based only on the early levels, they appear to be split up into specific areas (buildings, airship, market area, etc.) and the enemies walk around their given area. If they spot you, they attack and there are a finite amount of enemies, but they can respawn.

I noticed this when backtracking to unlock the first safe - enemies in one specific area had respawned and it was either based upon time or due to my having gone X many areas ahead of that one. At least early on, turrets appear static; once they are destroyed, they will not respawn with the other NPCs.

I don't get the impression that they roam outside of their designated area, but there really is not much of a reason to do so given the vertical, separate design of the buildings/levels. Likewise, I have not yet seen a NPC follow me to a new area - they don't appear to open doors/levers. Also, remember that not everybody in BI is an enemy.

Input was really wonky on my Logitech gaming mouse, but I have set the in-game sensitivity to the lowest level, turned off acceleration, and then manually increased the DPI sensitivity levels of the mouse. Afterward, I get a smooth, highly-responsive input.
I hope gaming didn't just peak until the end of the year.
Thinking this is a great game and a proper sequel to Bioshock,
Avatar 2647
Everything is awesome!!!
I love you, mom.
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.


Blue's News logo