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36. Re: Ships Ahoy - BioShock Infinite Mar 26, 2013, 15:22 SpectralMeat
 
Creston wrote on Mar 26, 2013, 15:17:
SpectralMeat wrote on Mar 26, 2013, 14:15:
Creston wrote on Mar 26, 2013, 13:53:
So are the enemies roaming free through the levels? Or are they static and tied to a location?
Even in open world games I think it is pretty rare to see that, at least I do not remember seeing that in any games I play.
They usually just paroling or moving around a predefined pattern they do not wonder off around the level.
Did you see that in any games Creston?

It's hard to explain what I'm really getting at. One of the things that I loved about the original Bioshock is that all enemies were just roaming throughout the level, minus a few scripted ones. You could run into a new group of splicers basically anywhere, and of course the Big Daddies roamed wherever.

From the trailers, it seemed as if Infinite just had static enemies that wouldn't actively engage until you got to their area.

Creston
I see what you mean
 
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