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36. Re: No Plans for Single-Player Tomb Raider Expansions Mar 20, 2013, 16:53 entr0py
Yeah, the design philosophy of the game seemed to be to idiot proof everything, and challenging puzzles would go against that.

My favorite example is when you get near a 'secret tomb' it sets off a cacophony of bells, "secret tomb discovered" is splashed on the screen, and there will be half a dozen arrows painted all over pointing towards the entrance.
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