Bhruic wrote on Mar 20, 2013, 10:22: I'm not sure what game designers are getting most of the flak for innovation. Until the recent trend with Kickstarter, most dev studios were at the mercy of their publisher. It's hard to do much innovation when the publisher wants you to churn out the latest clone of the last successful game.
And, while there have been some good, successful, innovative Kickstarters, most of the money is going to sequels.
A new Carmageddon? A series that ran out of steam after 1 game? Innovative!
But some of those RPG sequels will probably be amazing and hit some new ground thanks to new technology.