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12. Re: Morning Interviews Mar 20, 2013, 10:06 Verno
ItBurn wrote on Mar 20, 2013, 09:55:
I'm not sure Garriot is such a good designer, but I sure agree with what he's saying. It's something I've been thinking for a while. Designers are so damn lazy. They can't be bothered to even consider balancing game systems. They act like it's impossible. It's not f-ing impossible, spend time on it, do it properly. Old school designers have done it for a long time. This is just one of the aspects of course.

I don't think we can blame designers for lack of innovation though. This is because of publishers and investors. They basically want to make clones of games that made a lot of money. It's much safer.

I agree with what you're saying. No one really can afford to because publishers have no patience for that stuff, it sucks. I don't think that designers can't or don't want to do these things, it's just a question of time, cost and in some cases desire (fucking streamlining bullshit). They want hard and fast 30 day sales based on metacritic ratings, visual bling and short lived products that they can recycle. There are exceptions though thankfully. This is why the indie scene on Steam is so important, many of those guys are going to be the game designers of the next 20-30 years. I just wish they could all stop making 2D platformers please (exaggerating obviously)
Playing: XCOM 2, Diablo 3
Watching: American Crime, Regression
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