I'm sure this will invite a lot of "what have you done for me lately?" posts on Garriott but he has some good points. Most designers these days seem hellbent on pandering to the lowest common denominator with horrible game mechanics like QTEs and busywork. I'm not sure why videogames think they need to be movies to such a literal degree either, many recent AAA entries resemble movies more than interactive games.
Playing: Dark Souls 2: Scholars of the First Sin Watching: Mr. Robot