|
|
 |
Report this Comment
Use this form to report the
selected comment to the moderators. Reporting should generally
be used only if the comment breaks forum rules.
 |
| 15. |
Re: SimCity: Maxis Working on Traffic Jams; Deleting |
Mar 15, 2013, 11:37 |
NKD |
|
|
Kajetan wrote on Mar 15, 2013, 11:28:
NKD wrote on Mar 15, 2013, 11:20: All the talk of persistance for the individual sims? I don't give a fuck about the individual sims! Delete that whole concept to free up processor cycles for something more important. There isnt much to gain. Saying it politely: "Move to next free target" does not take much ressources. Even with very simplistic AI, if you get hundreds or thousands of instances running in parallel, adding a few operations here and there adds up. You could easily have the worlds stupidest AI and still eat a ton of cycles.
Given how little else they have going on in this game, I'm going to guess that a lot of their performance limitations have to do with the hundreds or thousands of cars and pedestrians that are clickable, have names, and run in circles eating up CPU cycles because they were born stupid. |
|
 |
 |
|
 |
|
 |
|
| If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction. |
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.