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84. Re: More on Offline SimCity Mar 13, 2013, 22:10 ViRGE
JohnnyRotten wrote on Mar 13, 2013, 17:54:
So at the end of the day, it doesn't change the basic problem - there isn't a lot of CPU/RAM to go around per player at any given point. The server nodes in a cluster model here would have to be cost effective at some fraction (after the re-seller cut, EA cut, the Maxis cut, etc) of a single $60 per player purchase.
Correct. SimCity isn't a game with a recurring subscription (or any significant microtransactions) so on the server side it clearly can't require too much in the way of resources, as EA wouldn't be bringing in money on a regular basis for frequent server upgrades and maintenance. So your basic supposition is correct. All I'm really saying is that it's not so lightweight that it's 100K people spread over 23 CPUs. It has to be at least a bit heavier weight than that.
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