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83. Re: More on Offline SimCity Mar 13, 2013, 19:40 JohnnyRotten
Crustacean Soup wrote on Mar 13, 2013, 17:21:
This speaks to how difficult it would be to pull the regional stuff off of the servers and put it in an offline version. The server environment is entirely different from what an individual with a single computer has. There's a lot intercommunication that would have to be simulated/changed, there's database servers, it's all probably running in a (/ many) different OSs and software environment(s) that consumers wouldn't be running the game on. Getting this stuff all on the client is not the flip of a switch that some people are characterizing it as.

Agree completely - the back end DB could be something godawful expensive like Oracle and you're just not going to throw that to a million client machines. If the cluster scenario is true, then multiple services are all talking to each other across the network, and it may be a bit more of a challenge to separate the unneeded/unwanted aspects of that from a more purpose built single machine client.

This is an argument that they may have programmed themselves into a corner here - and that the solution would need some rework before you could move it to a client machine. This is most likely where they are at, and why the anonymous RPS source said it would be difficult, but not impossible.

However, this wasn't a case of the issue justifying in and of itself of having to program it twice for a server and client implementation being the only option (as was previously claimed in another post). They had the choice to let the game run locally, but decided not to. This was a case of them painting themselves into a corner for no other reason than control (IMHO).
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