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103. Re: More Big Picture Details Mar 10, 2013, 12:57 Beamer
HorrorScope wrote on Mar 10, 2013, 12:38:
Beamer wrote on Mar 10, 2013, 11:41:
NewMaxx wrote on Mar 10, 2013, 11:03:
So, where's the developer groups, the programmer unions?

We've been through this before and it's a bad idea.

You already mentioned SAG. The other movie unions are a better example, but SAG still works. Do you know how those work? Short-term contracts. No one in a movie-related union (and the same goes for theater-related unions and, in most cases, music related unions) has a long term contract. Instead they're hired for a project.

When the project ends, they're out of work until they find a new project.

Entertainment is an industry unions just don't fit with extremely well. At least right now there's a tiny bit of job security after a project ships. With unions there'd be zero. We're probably working towards that in general, anyway...

If there were no unions are you saying the studio would keep the workers on without a project? To me it is like house building, construction workers are job to job union or not. They hope to find a builder that can keep them busy, like I assume those that make movies hope the studios have several movies in the pipeline where they jump to the next, if you are good.

As for game programmers unionizing, well they certainly are being taken advantage on vs any other typical programmer/artist. They'll try making outsourcing games if they did, that would most likely fail. They deserve it imo, I wouldn't work in that environment if I had any choice in the matter.

But they do have a choice in the matter.

Entertainment jobs tend to be crappy, and pay poorly, because they're desirable. Outside of the top X% any game developer could have gotten better pay and benefits had he used his computer skills to go into corporate America.

Unions usually reflect this. As you mentioned, the key grip or boom tech on a movie hopes there's another film waiting. But he's mostly an interchangeable piece, and that next movie could be a few months off. In reality virtually anyone that knows how to operate a boom mic can do that job. Same for most movie jobs. Outside of the key creative pieces everyone else is just executing the vision of another person, and by and large there are dozens of other people that can do it every bit as well.

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