Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

86. Re: SimCity Pares Down Features to Meet Demand Mar 9, 2013, 21:08 nin
JohnnyRotten wrote on Mar 9, 2013, 20:52:
Beamer wrote on Mar 8, 2013, 09:11:
So, Cheetah speed is killed to preserve server time.

Which means that processing is at least partially, if not largely or fully, server side. Which also explains why the game goes to title if you get a blip in your connection.

I'm not convinced this is true. I've read some comments on Rock, Paper, Shotgun about being continuing to play for up to 10 minutes without an internet connection and the only problem is that the city may not sync up once the connection is re-established. I ran across another site where a guy had claimed that a traffic sniffer had showed almost no traffic between his machine and EA.

I haven't bought the game, so my information is second hand. Can anyone here confirm either case?

- J

I don't doubt your information, but it's interesting maxis continues to insist an offline mode isn't possible. Not unlike how blizzard insists D3 can't be run offline, but oh, wait, for PS4 it's suddenly possible (but not for you godless pirating PC heathens).
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.


Blue's News logo