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85. Re: SimCity Pares Down Features to Meet Demand Mar 9, 2013, 20:52 JohnnyRotten
 
Beamer wrote on Mar 8, 2013, 09:11:
So, Cheetah speed is killed to preserve server time.

Which means that processing is at least partially, if not largely or fully, server side. Which also explains why the game goes to title if you get a blip in your connection.
...

I'm not convinced this is true. I've read some comments on Rock, Paper, Shotgun about being continuing to play for up to 10 minutes without an internet connection and the only problem is that the city may not sync up once the connection is re-established. I ran across another site where a guy had claimed that a traffic sniffer had showed almost no traffic between his machine and EA.

I haven't bought the game, so my information is second hand. Can anyone here confirm either case?

- J
 
 
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