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Re: SimCity Pares Down Features to Meet Demand |
Mar 8, 2013, 21:33 |
Creston |
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Theo wrote on Mar 8, 2013, 19:37:
Creston wrote on Mar 8, 2013, 15:20:
AngelicPenguin wrote on Mar 8, 2013, 14:52: Don't get me wrong this is obviously a mess and a serious embarrassment, but I thought maybe that was THEIR point anyway with the dad's PC comment. But then why wouldn't you just lower the graphical fidelity? Like every other game has been capable of doing since really the beginning of time. Why limit it on the one thing that every player and every single preview has been hammering them about?
It seems to me like they were hoping to squeeze by with just a few servers.
Creston the games a utter mess, but you are way off line man. Its nothing to do with graphics, why to people always assume horsepower is about polygons? its about the simulation its doing; and its not cheating like it used to. simple. Err, I was responding to AP who thought it was about graphics. And no, it's not, it's about their simulation running behind the screen. Which has obviously been programmed marvelously well...
Creston |
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